8-ball rules
8-ball is played with the cue ball and 15 numbered balls: solids (1 to 7), stripes (9 to 15) and the black 8 ball. Each player pockets their group, then the 8 ball last.
The break
The cue ball starts from the head area, the end of the table opposite the rack. For a legal break, at least four balls must hit a cushion. Otherwise, your opponent takes the break again.
Solids or stripes
The first ball cleanly pocketed after the break decides the groups: pocket a solid and you play solids, while your opponent plays stripes.
Fouls
It is a foul when:
- the cue ball drops into a pocket;
- the cue ball hits no ball at all;
- the first ball hit belongs to your opponent;
- no ball reaches a cushion after contact, and none is pocketed.
After a foul, your opponent gets ball in hand: they place the cue ball anywhere on the table before shooting.
The 8 ball
The 8 ball comes last, once your group is cleared, into a pocket you call. In Agent Spinko, you call it by tapping the pocket. Sinking the 8 too early, or in another pocket, loses the game.
In the game
There is no shot clock against the computer. Challenge and Time attack modes have their own scoring, shown before each game.