Chapter 1
Lights, Cue, Action
- Location
- Club Lumière
- Cell leader
- The Baron
- Missions
- 10, ending in a duel, then Veteran mode
It all starts at the Club Lumière, where the tables shine brighter than the regulars. The Baron is planning S.C.R.A.T.C.H.’s first move there. He has big plans, but he only ever announces half of them.
This first chapter teaches the agent’s basics: aim, judge the power, then put spin on the cue ball. Missions stay short and tables stay clear, right up to the duel with the Baron.