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The chapter’s setting: Club Lumière

Chapter 1

Lights, Cue, Action

Location
Club Lumière
Cell leader
The Baron
Missions
10, ending in a duel, then Veteran mode

It all starts at the Club Lumière, where the tables shine brighter than the regulars. The Baron is planning S.C.R.A.T.C.H.’s first move there. He has big plans, but he only ever announces half of them.

This first chapter teaches the agent’s basics: aim, judge the power, then put spin on the cue ball. Missions stay short and tables stay clear, right up to the duel with the Baron.

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